Unfortunately, they set off a chain of events releasing waves of undead from the east and west wings of the mausoleum.Īnd they fought until they were destroyed. Of particular interest was the giant family tree painted and etched into bricks on the north wall.ĭetailed exploration of the mural (it had been altered!) and the altar were inevitable.
Fortunately, the rogue knows what's shes' doing and the door was soon open.Īnd soon they were inside, investigating the main large chamber. The key was insufficient to open the door - a spell had been placed to keep it closed. The rogue stopped and read the inscription over the doorway, but stumbled over the pronunciation of one word - so the rune-trap sprung, spraying lighting over the party members at reduced damage. The Dev'shir family tomb is built into a hillside, with just the front wall exposed. Fortunately, the party produced the key to the mausoleum they were going to visit, and so were let through. When entering the City of the Dead at the outskirts of Punjar, the party tested the loyalty of the guards - could they be bribed into allowing a band of thieves into the crypts during the daylight hours? It seemed unlikely, as the attempt was rebuffed. Since the party never encountered these rooms, I'm leaving the details out here. NOTE: The build photos also shows things in the back room, such as crates and beds and furniture from various sources. Tables: Arid Hills Productions Propz: Dungeon Features Walls & Floor: World Works Games Terraclips: The Buildings of MalifauxĬabinets: WWG The Feisty Friar: Inn Props It was before midday when they left the shop - headed to the City of the Dead to see what they could learn from the scene of the crime. The paladin also learned that his bloodsworn enemy had been in the shop in the last week. The party left with some liquor, but no other loot - nor did they fight. Oscar told them that Latimer should be at his favorite Famished Frogmouth tonight - and that it wouldn't be open till evening. In the end, a bit of charming and a bit of gold got him to give up the name of the bandit that sold him the amulet: Latimer a 1/2-Orc that is too fond of drink, and too proud to give up playing cards - even though he always loses in the end. This ended up being an entirely social encounter, with most of the party trying to find a way to break Oscar's gruff demeanor to get the information they wanted. This little mystery that is just right for the Forsite Irregulars.Īfter properly supplying and visiting their favorite craftsmen in Punjar to pick up their equipment, they headed directly to Oscar's Pawn Shop (which was on the way to the Crypt anyway.) Elam has supplied a drawing of the amulet, the name of the pawn shop, and a key to the family crypt. Charles Forsite has a mission for his Irregulars in Punjar - Elam Dev'shir has hired them (through the every illusive Charley) to discover why an amulet buried with one of his ancestors in the family mausoleum was for sale at a local pawn shop.